For Mount and Blade 2: Bannerlord came a small patch v1.2.12

Tal Worlds Released another small 1.2.12 patch for Mount and Buffer2rd, which is mainly aimed at eliminating technical problems. In addition, a refactoring was reportedly carried out to support the multiplayer mode, which in theory should provide greater stability for gaming sessions.

Single mode

Failions

  • A failure that arose when the parties entered into an agreement for the exchange of troops.
  • Fixed a bug that occurred when the player rescued a prisoner companion and attached him to the new group using the user filter on the band’s screen.
  • Fixed a mistake that arose when suk animals without horsemen tried to find a place to retreat.
  • Fixed an error that arose from the outdated policy referred to in the notifications on the map.
  • Fixed a mistake that arose when assigning traits to teenage heroes.
  • Fixed the error that occurred when communicating with someone through the clan screen when you were in the settlement.
  • Fixed the error that arose when trying to attack the besieging faction after the adoption of a peaceful proposal from the same enemy faction.
  • Fixed an error that arose at the end of the raid on the village, in which there were no noble inhabitants.
  • A failure that arose when the applicant’s decision to resolve the dispute was canceled.
  • Fixed a failure that occurred at the entrance to the mission or on the campaign map.
  • Fixed the failure that arose during the termination of the contract of the mercenary through the dialogue.

Corrections

  • Fixed a mistake that did not allow the player to leave the siege after the conclusion of peace with the enemy as an independent clan.
  • A mistake was corrected, because of which roles in the group were dropped after the battle with the leader of the enemy gang.
  • A mistake was corrected, because of which, with the successful execution of the task “Bounty Hunter” the city’s safety increased, and did not decrease (and vice versa).
  • A mistake was corrected, because of which the courtship stopped if the player was in the army.

Changes

  • Failions
  • A failure that arose when the parties entered into an agreement for the exchange of troops.
  • Fixed a bug that occurred when the player rescued a prisoner companion and attached him to the new group using the user filter on the band’s screen.
  • Fixed a mistake that arose when suk animals without horsemen tried to find a place to retreat.
  • Fixed an error that arose from the outdated policy referred to in the notifications on the map.
  • Fixed a mistake that arose when assigning traits to teenage heroes.
  • Fixed the error that occurred when communicating with someone through the clan screen when you were in the settlement.
  • Fixed the error that arose when trying to attack the besieging faction after the adoption of a peaceful proposal from the same enemy faction.
  • Fixed an error that arose at the end of the raid on the village, in which there were no noble inhabitants.
  • A failure that arose when the applicant’s decision to resolve the dispute was canceled.
  • Fixed a failure that occurred at the entrance to the mission or on the campaign map.
  • Fixed the failure that arose during the termination of the contract of the mercenary through the dialogue.
  • Corrections
  • Fixed a mistake that did not allow the player to leave the siege after the conclusion of peace with the enemy as an independent clan.
  • A mistake was corrected, because of which roles in the group were dropped after the battle with the leader of the enemy gang.
  • A mistake was corrected, because of which, with the successful execution of the task “Bounty Hunter” the city’s safety increased, and did not decrease (and vice versa).
  • A mistake was corrected, because of which the courtship stopped if the player was in the army.
  • Changes
  • Some of the Aseraev helmets, which previously could not be bought in stores, became available.

Multiplayer mode

  • Failions
  • Fixed the error that arose when leaving the lobby during the news download.
  • Corrections
  • Fixed a mistake that did not allow the player to accelerate his horse after death and take control of another unit in the Captain mode.
  • Fixed an error, because of which the Error of the launch argument LogOutputPath did not work on dedicated servers. It is now replaced by LocalOutputDir.
  • Changes
  • More than a week ago, a multiplayer refactoring was launched, which is a deeper technical change towards a more scalable infrastructure. We expect it to provide more flexibility in developing the server part, help with long-term server support, and solve several problems with the scaling of services with a high load, that is, it will help with connecting to the lobby with a sudden increase in the number of players, for example, during the event.